Game Psychology: Understanding Player Behavior and Motivation

13 februarie 2025

As games become more sophisticated and immersive, understanding their psychological impact will be crucial. We might see games being used more extensively in therapeutic contexts, or as tools for studying human behavior and cognition. Frustration and anger are common experiences, especially in challenging games. The satisfaction of finally overcoming a difficult obstacle can be all the sweeter because of the frustration that came before it.

Some have even quit in the middle of tournaments like Fortnite or Smash Bros. due to emotion overtaking their ability to play altogether. Blatant anger over a loss is more indicative of a lack of discipline than a feeling of passion. A player’s mindset is formed by their competitive experience, which in turn dictates their reaction to a tough loss. Ninja believes anger fuels dedication to improve, but while that fighting spirit needs to be cultivated and influenced by loss, it’s not dependent on it.

The Psychology of Games

Lastly, relatedness is about having meaningful relationships with other people in a game. Humans are a very social species, and multiplayer games often offer compelling relatedness. Although cooperation is often more engaging, which is why most competitive games offer cooperative options (e.g. playing in a squad, or playing in a team against another team). The Fortnite team had a precise vision and collaborated very closely with the UX team to deliver a game that would be true to this vision and that would appeal to many different types of players.

  • Or when you had to recall the exact location of a hidden item from hours ago?
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  • Fortnite is more than just a game; it’s a master class in gamification—the convention for employing game-like elements in non-game contexts to engage users.
  • Therefore it could have taken him as much as 600,000 minutes of playing Fortnite to win 300 games.
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Social Connection and Community

The rise of online multiplayer games has opened up a whole new realm of psychological study. These games aren’t just about individual experiences anymore; they’re complex social environments where players interact, cooperate, and compete in fascinating ways. I’m not going to use the word “addictive” because that’s a really strong term (which I’ll cover in future episodes), but it’s very compelling and engaging for users for a number of reasons. It’s colorful, there’s a lot of action, there’s a lot of variability so each game is different. There’s a team-based element so people can work as teams, and it encourages teamwork because that enhances your chances of survival and victory.

The Future of Gaming Psychology

the psychology of fortnite: why it’s more than just a game

A huge proportion of time spent playing Fortnite is anticipating something that could be awesome or that could be terrible. Paired with the relatively low cost to jump into a match, this combination of anticipation and randomness is really compelling. Depending on your knowledge about this game, and even your personal connection to it, you are not going to perceive this input in the same way. And if you are colorblind, like about 8% of the male population, you rightfully feel excluded from my example (please accept my apologies!). No matter what we are designing, we need to make our product or system accessible for everyone; this is why, for example, we should never convey information exclusively through color. Fortnite‘s economic model represents a paradigm shift in digital monetization.

  • This is why onboarding players properly, through elegant tutorials that feel part of the game, will greatly impact the feeling of immersion.
  • So, when teens or kids are playing Fortnite on school nights, and not getting enough sleep because they are staying up late, that’s where problems emerge, and there are going to be consequences.
  • Virtual items by nature lack many of the things that make physical items so collectible.
  • Players are often motivated by the desire to win and prove their skills against others.

Music Preference Psychology: How Our Minds Shape Our Playlists

Frustrated players often feel a sense of fight or flight when they’re down or lose a game, which can result in players consciously giving up before the competition is even over. Fight or flight, regardless of what someone chooses, always instills a sense of haste and urgency. People are forced to make split-second decisions that matter, and should they fail, it’s more disappointing or frustrating in the moment compared to anything else. Ninja’s sentiment is in the right place, and his comments to some extent ring true.

While younger players dominate, the game attracts a surprisingly diverse age range, including unexpected segments like professionals and older gaming enthusiasts. When Fortnite burst onto the gaming scene in 2017, few could have predicted the seismic shift it would trigger in digital entertainment. More than just a game, Fortnite represents a complex ecosystem of technological innovation, social interaction, and economic transformation. As a data analysis specialist, I‘ve spent considerable time dissecting the intricate layers of this digital phenomenon, uncovering insights that extend far beyond traditional gaming metrics.

The World Health Organisation has recognised gaming disorder as a medical condition, but Professor Murat Yucel says playing Fortnite the psychology of fortnite: why it’s more than just a game a lot doesn’t necessarily equate with an addiction. Mr Marshall says Fortnite is more addictive than other gaming fads before it because of its easy availability. However, the competitive landscape can also bring about pressure and burnout. Players may feel the need to perform at their best consistently, leading to stress and anxiety. Recognizing the signs of burnout and maintaining a healthy relationship with competitive gaming is crucial for long-term enjoyment. Moreover, the game’s mechanics, which reward skillful play and strategic thinking, create a compelling feedback loop.

There’s an element that is somewhat like the game Minecraft, which you might have heard of, where there is building and searching and acquiring resources. Using anger as competitive encouragement is more about learning from mistakes. For competitors with a renewed motivation, this means more time in training mode or studying fundamentals and strategies. Unlike anger hindering competitors, players with a more disciplined mental state can take losses constructively and focus on what in their play was lacking. More seasoned players can even tap into this ability mid-game, allowing for amazing comebacks like GO1 beating SonicFox at EVO 2019 in Dragon Ball FighterZ. These usability and engage-ability pillars constitute a game UX framework that is very useful and practical to follow when developing a game.

Competitors can get angry or frustrated over a loss, but that emotion doesn’t always get immediately channeled back into the game for everyone. How people channel and handle this emotion is what cultivates improvement or passion, not just the feeling itself. Across a variety of animals, situations, and outcomes, random rewards outperform any other kind of reward schedule in terms of getting the person (or animal) to do what you want.

We seek autonomy—the need for volition and freedom of control over our choice. And finally, we strive for relatedness—the need to feel like we matter to others, and that others matter to us. Unfortunately, when considering the state of modern childhood, many kids aren’t getting enough of these three essential elements. Fortnite is a free online video game with more than 125 million players worldwide, mostly between 8 and 18. Players can play alone, or in a team of two or four, or in a 50-versus-50 match.

A prime example of the clutch factor would be Ninja’s 23-kill game in Keemstar’s Fortnite tournament. It’s a quality that’s universal among all competitive activities, and is often exactly what top players need to get the edge on their competition this time or next time. This is what mostly aligns with Ninja’s comments, the drive to improve/succeed being encouraged and pushed by loss. Especially early on in a match, Fortnite is just one big loot-fest where everybody is sprinting for chests and hoping to get lucky with a blue, purple, or maybe even gold weapon.

It could be that all their other interests have dropped off, all their other hobbies, like music or sports, to the extent that that they are dropping off the radar. Or perhaps they are not attending to their academics anymore and their grades are really slipping, and we know they are going to pay for that later on. While it is true that „It’s just a game” is a statement that equates to telling someone who’s pissed off to „relax,” it’s worth noting that not all improvement is driven by frustration. There are plenty of competitors out there who may not feel anger at all when they lose a game. To them each loss is part of the experience, which means they’re satisfied with the game regardless of how they perform.